top of page
Brian_Portrait.jpeg

Brian Laflamme as a Dev

C++ Programmer and Unreal Engine Developer

Lead game developer with seven years of expertise in Unreal Engine, specializing in C++ and Blueprint scripting. Solo developer of "Heroes of Eldemor" on Steam, with additional experience delivering multiplayer games across PC, Xbox, Meta Quest, and Android platforms. Proficient in Linux dedicated servers and Docker, managing game server fleets using Google Kubernetes Engine and PlayFab Multiplayer Services. Fluent in optimizing VR platform performance and enhancing gameplay interaction with specialized gamepad controls. Developed frameworks for character controls, camera logic, and the Unreal Gameplay Ability System. Skilled in project scoping and task prioritization, consistently ensuring the timely delivery of high-quality products.

IronGoblin background.png

DEEPWYRD

Iron Goblin was founded by two ex-Bioware devs and I helped bring their dungeon delver to life.  I created frameworks and oversaw development of key features of their prototype.  I implemented client prediction elements into their multiplayer mechanics and created abilities, fixed some bugs along the way. 

RoboSquad Revolution

As the Lead Debugger at Zollpa. I handled fixing any major crashes and issues with dedicated servers. I managed the game server fleets on Google Kubernetes Engine. I also was a major player in crafting character abilities and I was the team's gamepad specialist. I've also done voice acting for the game.

​

Theory background.png

Buster Bots

At Theory Studios, I worked on the game Buster Bots, which has since shipped to the Meta Quest marketplace. I was responsible for crafting gameplay logic and getting hand tracking features implemented. I also helped debug their peer to peer connection system. 

HELL REBORN

Fight, die, be reborn in Hell where you must fight your way out again.

I solo developed this project for an Epic Mega Game Jam.  I used ShooterGame as a template and added mechanics to respawn players in a Hellscape with NPC's that must be destroyed in order to portal back up to the main shooter map.

Features two original songs for the level music.

HoE background.png

Heroes of Eldemor

A small-scale medieval sandbox game with multiplayer and RPG elements.

I solo developed this game early in my career to boost my portfolio.  It took about four months of actual work, but was the summation of a lot of learning I did while developing other prototypes.

Features original music and voice acting.

Dreamgate VR

At Dreamgate VR, I specialized in optimizing VR games for enhanced CPU and GPU performance, alongside network efficiency, ensuring a smooth and responsive gaming experience. Additionally, I played a key role in assembling a full-body IK rig for VR players, which significantly improved player immersion by enabling more realistic and accurate body movements within the virtual environment. 

  • Facebook
  • Twitter
  • LinkedIn

©2022 by The Portfolio of Brian Laflamme. Proudly created with Wix.com

bottom of page